//==============================================================================
// Speech File for Mission 25 - The Calculator.
//Version 1.6
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//Ed, add headless body and another damaged robot for the dental sensor to get into //the power generator room. Ensure that body inventory contains the head.
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Dekker's voice does the briefing and debriefing.
// Steve, this is a conversation. This will have General Dekker and Initiate Wells. Just mark it off and we'll have //a spare actor join Dekker to record it in tandem.
//==============================================================================
// Steve: There is another character in the message below (Initiate Wells)

MISSION_25_BRIEF = {

սʿɵúã \n\n
  
ѾͻűΧܱء￪ʼͱҪֱӶԿҪݻذСѾڽ֮ǰɹΪ忪ͨ·ȻԤڻ˵ǿҵֿ\n\n 

ǴӮͨԵ״\n\n 

(**)\n\n 

Ҷϡֵܡ\n\n

±˹٣ܾ޻˺ʹѹ˴ǱܱأƺҪǵķߡ\n\n

ܺã±̹˿ߣȻٻеѲʿ\n\n 

±˹ǵġ١\n\n

״ֵܡ\n\n 

(**)\n\n

ҪȻؼңһмҿɹġ˶ͨѶϡ\n\n

}

// DAN, CAN WE GET THE SFX DUDES TO LAYER THIS TRACK WITH RADIO STATIC AND BACKGROUND NOISE? - ED 
//Yes...yes we can. Steve look at this please.


//==============================================================================
// Mini-map Information Ed, you might have to change some of the info since we //changed some stuff. Also, insure that the info becomes available after the player //activates the info terminal.
//==============================================================================

M25_MiniMap_01 = {
ΪɥʧĹϵƼĴֱװ޷\n
ڶָǰ޷ϵ͵¥㡣\n
κβ㣬ǱƼԱԴǸ⡣
}

M25_MiniMap_02 = {
վG-03-B-4H\n
Ҫ뱾¥ҵĹԱH˵¼֤
}

M25_MiniMap_03 = {
汣չG-03-A05.\n
Σ洦ֻŸ¹Աʹá
}

M25_MiniMap_04 = {
L5-AA23\n
Ǿ¹Աý
}

M25_MiniMap_05 = {
ٽġ\n
иովٸճıѺһСʱڣԶǰٽı
}

M25_MiniMap_06 = {
봦ʩ\n
ϸֹзǱҪԱԽ˵֮
}

M25_MiniMap_07 = {
ϵͳ\n
ڲķϵͳЩṩ
}

M25_MiniMap_08 = {
ڵ㡣\n
ЩĿǰڹرյ״̬ƼпܻɵĲǸ⣬ұ֤еϵͳᾡָĿǰڵȴĲЩӦûڶ֮ʹ
}
//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M25_OBJ_01 = { ڵرӵͷ֮ƺάֻϵͳҪڵ⵽ƻĽܹ롸ҪѨ֮ǰǱҪЩڵ·ҳͨǸڵͨ·취ǡ }
//============================================================================== 

//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M25_OBJ_01 = { 취ǰϵ¥㡣 }
//==============================================================================

//==============================================================================
// NOTICES
//------------------------------------------------------------------------------
M25_FAILUREA = {㱻ˡѰʱĹͷӻ﷢ֵܻضҪû»ʤ}

M25_SUCCESSA = {˴ն˻õѶǰౣ᷿취ҵǰ»򷢵װ᷿ͨ·}

//==============================================================================
// NOTICES
//------------------------------------------------------------------------------
M25_SUCCESSB = {̨ն˻Ѿ᷿ͨ·ϣĳܹͨķ£ֵܡ}
M25_SUCCESSC = {ϲֵܣѾҵǰͨ·̳λãҵЩڵ㡣ܹ롸ҪѨ֮ǰҪС}
M25_SUCCESSD = {ڲķ÷ƺȻ״̬Ҫڲ֮ǰҪȰǹرղСҵЩֵܣҰͨͨرա}
M25_SUCCESSE = {ɵ÷ǳãֵܡڱ÷ر֮Ѿǰڵͨ·ʤ}
M25_SUCCESSF = {ϵͳĶѾָǰɱ롸ҪѨʱˡ} 




//==============================================================================
// Name: Humanoid Robot HR-0Y2, aka 'Heroy'
// Role: A damaged robot that gives out information.
// Background: This robot has been damaged. The player can use science or repair on it.
// If successful the robot will become fully functional and attack the player.
// Ed, add another one or two robots with the same problems and reactions. One of //them can be next to the dead headless body.  DL
//==============================================================================


//==============================================================================
// Situation A: This is what he will float.
//------------------------------------------------------------------------------
M25_Heroy_A00 = { ٣ }
M25_Heroy_A01 = { ** **}
M25_Heroy_A02 = { ...... }
M25_Heroy_A03 = { ... 011100110110001110101 ... ** }
M25_Heroy_A04 = { *M* }
M25_Heroy_A05 = { ...Ҫ԰ٷһС }
//==============================================================================




//==============================================================================
// Vault 0 Citizens:
// The ones on this level have all suffered massive brain tissue damage. They 
// all exhibit symptoms of severe mental retardation.
//==============================================================================


//==============================================================================
// Situation A: These are what the citizens may say at random. Floating by itself and //when clicked.
//------------------------------------------------------------------------------
M25_Citizen01_A00 = { ҰͰˮȹˣ }
M25_Citizen01_A01 = { ǣǣ }
M25_Citizen01_A02 = { ۣ }

M25_Citizen02_A00 = {  }
M25_Citizen02_A01 = { Ҫץץ }
M25_Citizen02_A02 = { ҰͰˮȹˣ }


M25_Citizen03_A00 = { Ҫˣ׳ }
M25_Citizen03_A01 = { չǡ }
M25_Citizen03_A02 = { ร㡣 }


M25_Citizen04_A00 = { ҪҰ }
M25_Citizen04_A01 = { Ǽʲô }
M25_Citizen04_A02 = { Ҳϲ㣡 }


M25_Citizen05_A00 = { 棿 }
M25_Citizen05_A01 = { Ұˣ }
M25_Citizen05_A02 = { ** }


M25_Citizen06_A00 = { รȥˣ }
M25_Citizen06_A01 = { Ҷ }
M25_Citizen06_A02 = { ** }

//==============================================================================




//==============================================================================
// Computer Terminals:Ed, add one or more identical terminals. DL
// There are several computer terminals scattered throughout the station. 
// These may be accessed for information.
//
// Each terminal has static before releasing their text information.
//==============================================================================


//==============================================================================
// Situation A: As the terminals run, they hum softly and make little noises.
// These are the random sounds made by the terminals.
//------------------------------------------------------------------------------
M25_Terminal_A00 = { ** }
M25_Terminal_A01 = { ** }
M25_Terminal_A02 = { *߲* }
M25_Terminal_A03 = { *ٲ* }
M25_Terminal_A04 = { ** }
M25_Terminal_A05 = { *ٲ* }
//==============================================================================

//==============================================================================
// Situation B: This VO will be triggered upon successful activation of the terminal.
//------------------------------------------------------------------------------
M25_Terminal_B00_W = { 

лűѶն˻ \n\n

ǻʮԼٷ֮ʮʪȡ \n\n

ѶСӵԵͼĿ¼ҵѾɡ\n\n

ףиõһ졣\n\n

}

//==============================================================================



//==============================================================================
// Elevator: This elevator needs to be accessed to get to the next level. 
//==============================================================================
// Situation X: If the player has not restored main power to elevator.
//------------------------------------------------------------------------------
M25_Elevator_X00_W = { 

Ҫָǰ޷ \n\n

ͨԱ \n\n

л \n\n

} 

//==============================================================================
// Elevator: This elevator needs to be accessed to get to the next level. 
//==============================================================================
// Situation Y: If player restores main power to the elevator.
//------------------------------------------------------------------------------
M25_Elevator_Y00_W = { 

 *ƹ*
}

//==============================================================================
// VaultPA: This will inform the player that emergency power is in use due to the main power going to  
//==============================================================================
// Situation Q: 
//------------------------------------------------------------------------------
M25_VaultPA_Q_W = { 

棡 \n\n

ΧܱرͻƣΧܱرͻơ \n\n

Ҫر״̬\n\n

תϵͳ\n\n

ϴּرգ A-5, A-6, A-9.\n\n

֪ͨԱ\n\n

ףиõһ졣\n\n

}


//==============================================================================
// Dentalsensor:  This is the sensor lock to get into the power plant room.
//==============================================================================
// Situation R: Player does not have Scientist Head (in hand)
//------------------------------------------------------------------------------
M25_Dentalsensor_R_W = { 

ģ¼޷ʶ \n\n

ֹ롣

}

//==============================================================================
// Dentalsensor:  This is the lock to get into the power plant room.
//==============================================================================
// Situation S: 
//------------------------------------------------------------------------------
M25_Dentalsensor_S_W = { 

ģ¼Ǻϡ \n\n

ӭƶ˹ʿ\n\n

롣

}//Dan - these lines need to be in
//==============================================================================
// Situation C: This VO will be triggered upon successful activation of the 
// second terminal.  This unlocks the storage area and makes the nearby guards
// and turrets peaceful towards the player.
//------------------------------------------------------------------------------
M25_Terminal_C00_W = { 
лűĴȡն˻ \n\n
ΣװG-03-A05İȫѾƳ\n\n
оѾ֪ͨĽ롣 \n\n
ףиõһ졣\n\n
}
//==============================================================================

//==============================================================================
// Situation D: This VO will be triggered upon successful activation of the 
// third terminal.  This terminal unlocks the cryogentics lab.  Players need
// to hack into the computer (using science) to get this.
//------------------------------------------------------------------------------
M25_Terminal_D00_W = { 
ȷӭ޷زʿ\n\n
ȫL16-AB23\n\n
ʵҡ\n\n
ףиõһ졣\n\n
}
//==============================================================================
//==============================================================================
// Name: Lord Maximus
// Role: Leader of Dagger Squad. Here to provide the player with extra troops.
// Background: Noble and a little self-righteous.
//============================================================================== 
// Situation A: When first encount
//---------------------------------------------------------------------
M25_Maximus_A00_W = {
ܸ˼㣬սʿ\n\n 
ҪߵзɨƽҰǶϺ\n\n 
ףܹ˳ҲҪͼκνĶעĮδͿǳеˡ\n\n 

} 

// Situation B: If the player's squad is short one or more warriors
//---------------------------------------------------------------------
M25_Maximus_B00_W = {
ȵȣսʿ\n\n 
ûκβ˼εݿСƺԲ㣬ҪҪҵСӳԱΪأЩһͨͨǾḻսʿԿԽиǣ
}


// Situation C: Floating text for all occasions.
//---------------------------------------------------------------------
M25_Maximus_C00 = { Ҷ }
M25_Maximus_C00 = { Ǳضʤ }
M25_Maximus_C00 = { ǡҪʱˡ }
M25_Maximus_C00 = { Ӣ۵ζ }
M25_Maximus_C00 = { ڼѾذСһܻӭ }
M25_Maximus_C00 = { Ȼ㻹Ҫһ㡣 }
M25_Maximus_C00 = { ҰݹˣҰѵõȫµӡ }



